Smackdown! Here Comes the Pain

Gamestyle Archive intro: This review from Gareth includes a dedication at the end and dates from November 2003.

WWESmackDownHereComesThePain

Wrestling is a strange beast – most people simply don’t understand the appeal; for the rest of the world it provides an entertaining spectacle that simply cannot be matched by your average episode of East Enders or Coronation Street. Imagine how much more entertaining an episode of the popular cockney soap would be if in one episode Phil Mitchell and Dot Cotton started hitting each other with steel chairs before both were power-bombed through a table by an angry Alfie Moon – now that’s entertainment! Smackdown! Here Comes the Pain is the fifth instalment in the generally excellent Smackdown series; instead of resting on its laurels, THQ have seen fit to try and develop the franchise through a number of changes to the core gameplay. A very brave move, considering Smackdown! already contained possibly the most flexible fighting system available in a wrestling title – this, along with a few new additions, means the revision bears less resemblance to its predecessors than many were expecting.

The first thing that grabs you upon booting the game is how much the graphics have improved. Characters are far more detailed than before and feel a lot more solid when moving and fighting. This is a good thing, although Gamestyle feels this may have contributed to issues regarding the roster and some of the superstars’ entrance music. However, THQ were always onto a loser in terms of inclusions this time round, because the two brands of Smackdown! and RAW have split; meaning the roster is divided straight down the middle. This leads to ‘sub-par’ superstars being involved in minor storylines and, despite a roster of over fifty-five wrestlers, there are still a number of glaring omissions – most noticeably, women’s champion Molly Holly; ex-tag champion La Resistance; and the world’s strongest man Mark Henry, to name a few.

Problems also exist with music on the superstars’ entrances; some of it is very dated, and particularly suffers through loss of lyrical content – leading Gamestyle to believe that corners were cut during development. Perhaps it would be unfair to lay these problems squarely at THQ’s feet, because it relates moreover to limitations placed upon the ageing PS2 hardware, which it must be said, delivers to the best of its abilities – once you have explored what is actually in the game. Spurious and cosmetic concerns aside, almost everything that matters in the game has been improved; the grapple system has been updated, and though it feels strange at first, soon proves more flexible than before – allowing players to have a greater idea of what sort of move they are going to pull off in the heat of battle. A further improvement is evident in the way superstars’ attributes are applied; now there is a huge difference between a lumbering big man and a nimble small man, and if a weaker character tries to lift a heavyweight it will physically be prevented – likely injuring their backs and ending in (animated) pain. A nice touch.

Other noticeable improvements with the physics engine sees players prone to taking damage upon specific areas of the body. This helps with both submission-holds and also limits the movement range of your opponent. Injure someone’s head badly enough and a well-placed blow will see the superstar bleed – not massively, but enough to inspire organic belief that realism is flowing through the title’s gaming marrow. Additionally, Gamestyle is delighted with the improvements made to the submission system; instead of characters just performing a move for mere seconds, now depending on your submission-rating the move can be held for long periods of time (and by hitting any button). Likewise, your opponent can try and escape the hold by doing the same – a small touch, but one that makes a huge difference to the feel of matches. After listening to fans’ grievances from previous titles, a number of bona fide legends have been included in this version of Smackdown!

Admittedly, you can’t please everyone, because over the years there have been thousands of WWE superstars, but it’s fair to say that most would be pleased with the inclusions; Superfly Jimmy Snukka, The Legion of Doom and Roddy Piper (along with others) deserve their place, but Gamestyle raised an eyebrow at the inclusion of Hillbilly Jim, and a couple of others. Speaking of irregularities – Hulk Hogan was with the WWE when the game went into development and appears in early promotional shots of the title, yet when Hogan left he was removed from the title. Honestly, Hulk Hogan is possibly the most popular wrestler of all time, surely he could have been included as an unlockable legend? Gamestyle suspects the reason he was omitted has something to do with “financial” limitations imposed upon the game’s development – or either a colossal Breakdown! in communications.

Notwithstanding, Smackdown! Here Comes the Pain features just about everything you could want from a wrestling title (presentational issues aside). New match types such as the elimination chamber, and a revised control system, mean that unlike other WWE titles appearing on other formats, this one can stand up in its own right as an accomplished game – and one that people outside of its hardcore fanbase should have some fun with. Technological barriers prevent Smackdown! from reaching its full potential, but nonetheless this is a great release that would even appeal to those who own the last instalment in the series.

This review is dedicated to the memory of Michael Hegstrand – also known as Hawk – who passed away not so long ago. A true pioneer of wrestling entertainment and a great man, whose fans around the world will always remember you and love you forever.

Gamestyle Score: 8/10

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